HASBRO

(2017)

A young woman with long brown hair wearing headphones and a denim jacket, smiling as she plays a tabletop game with colorful cards in a recording studio.

SKILLS: project management, manufacturing design, quality assurance


As a project/design engineer on the iPlay team at Hasbro, I managed technical feasibility, costing, and delivery timing from product concept through final production. The team focused on new play experienced that merged digital and physical play for all ages.

My primary project was DropMix: Music Mixing Game, a collaboration between Hasbro and Harmonix. I resolved pre-production hardware defects, created quality assurance specifications, launched initial product to market, and ideated future hardware and gameplay development.

Group of people cheer as a girl rides a tricycle covered with paper and decorated to look like a dragon at an outdoor event, with onlookers and a building in the background.
Screenshot of a credits page listing names and roles of design, engineering, legal, and finance team members with navigation buttons and a URL at the bottom.
Group of people at the DROPMIX gaming event, wearing matching blue event shirts and lanyards, gathered around a DJ booth with a screen displaying the DROPMIX logo and colorful graphics in the background.

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